JavaScript is disabled for your browser. Some features of this site may not work without it. Author Hindistan, Ozan. MetaData Show full item record. Gameplay the way of experiencing a video game confronts totally if compared with traditional storytelling. Increasing number of game researchers decided not to dwell on directly comparing gameplay and storytelling. Instead of that, they conveyed, studies should focus on the unique nature of gameplay. It can be said that this manner brought new matters of debate to game studies. Therefore, same manner Goodgame Poker Hack 2015 provide new perspectives to visual design area as well. Because visual experience is an important part of gameplay. In the first chapter, story concept as a part of communication and the storytelling culture were researched. Creating and listening to stories is a need for every human being. But storytelling constantly evolves. Digital technology spread storytelling to all segments of society. Digital worlds are defined as the intersection point of storytelling, technology and communication. Transmedia storytelling has completely changed storytelling culture. Second chapter is about understanding Goodgame Poker Hack 2015 games as a unique genre. Video games are defined by their unique characteristics. Video games are digital worlds built by rules. Players interact with rules and thus the gameplay occurs. In this way, unique narrative theories were conveyed. The role of visual experience in unique narrative theories is discussed. Level design theories are built around creating a fun gameplay design. But narrative and visual design are not considered as parts of the fun gameplay. However, research shows that fun gameplay design theories have significant similarities with unique narrative principles in video games. Case studies show that visual design in the context of narrative is essential for unique narrative experience. Fourth chapter is dedicated to thesis project. Unlike a traditional video game concept design, a concept design closer to gameplay has been made. A story has been created to begin with. Elements such as characters, places and mechanics were determined according to the unique narrative titles. Drawings were made to explore the potential of visual design in the context of the narrative. Collections Grafik Bölümü Tez Koleksiyonu []. Cybertext: Perspectives on ergodic literature. Anhut, A. How to not suck at game design. Anthropy, A. A game design vocabulary: Exploring the foundational principles behind good game design. Bembeneck, E. Yayımlanmamış doctoral dissertation. The University of Michigan. Burgun, K. Game design theory: A new philosophy for understanding games. Byrne, E. Game level design. Charles River Media game development series 1st ed.
Age of Dynasties: Medieval War. Beginning game level design 1st ed. Handbook of computer game studies, 59 Anthropy, A. In the first chapter, story concept as a part of communication and the storytelling culture were researched.
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